Rapid Prototyping - Tina Korani
Rapid Prototyping · Visualization · Teaching

From Sketch to Experience.
In Hours.

Sketch to screen. Idea to interaction. I build what others say will take weeks.
Pencil sketch Director's vision Storyboard Napkin drawing Text prompt Wild idea User story Concept art Wireframe Voice memo AR experience 3D visualization Unity prototype Interactive demo VR walkthrough Working app AI-powered tool Haptic interface Live mockup Playable game
I transform concepts into functional prototypes at the speed of thought. From hand-drawn storyboards to AR experiences, from director's descriptions to 3D visualizations, I bridge the gap between imagination and reality. With Unity, Adobe Creative Cloud, and cutting-edge AI tools in my arsenal, I don't just visualize ideas, I make them tangible, testable, and teachable.
What sets me apart: I ship real products. Storyboards become AR apps. Sketches become Unity experiences. AI prompts become working demos. Director's visions become interactive prototypes. This speed comes from years of building systems and frameworks that eliminate friction. And yes, I've shared these methods with 500+ students at Stanford, Cornell, and beyond.

Visualization

Hand sketching
Storyboarding
Adobe Creative Cloud
3D modeling

Development

Unity
AR/VR frameworks
Rapid prototyping tools
AI-powered builders

Teaching

Stanford workshops
Cornell seminars
500+ students trained
Industry bootcamps
3D/XR
Unity · ARKit · WebXR
Design
Adobe CC · Figma
AI Tools
Claude · GPT · Gemini
Video/Motion
Runway · Kling · Pika

400pt
400pt
INTERACTIVE

Every prototype begins the same way: a sketch that captures the essence

PhotoSpring Commercial

Storyboard to Screen

A film commercial director came to me with a loose script and a set of scenes he could only describe verbally. I translated his ideas into a clear visual storyboard, shot by shot, so the crew could align on camera moves, framing, and emotional beats before production.

The frames below show how I move from client notes to a precise visual sequence, and how closely the final commercial follows the original storyboard.

Interactive prototypes need different inputs: voice, touch, and movement

Easy Animal Alphabet

ESL App Series for early learners ages 4-7 (2019). Combines voice recognition with touch interactions, children pronounce animal names to advance or tap answers to earn points. User testing showed 40% improvement in pronunciation accuracy within first week of use.

Finding Jet

Exhibition piece, Nicholls State University (2022). AR ocean story triggered by movement, walk closer to save trapped sea creatures, teaching conservation through exploration.

Coastal Flood Risk VR

Little Corona Del Mar in Unity. Drone imagery meets FEMA flood data to show your neighborhood underwater. Walk through future sea levels, from ankle-deep to rooftop floods. 88% of users finally understood climate change affects them personally.

Teaching Prototyping
Since 2018

Beyond my own work, I've taught 500+ students at Stanford, Cornell, and SJSU to rapidly prototype everything from AR experiences to climate apps. Their prototypes have won awards and helped them land their dream jobs in UX/UI and emerging media fields.

Mobile Apps

AR VR Apps

AI + Design Thinking

Navigation prototype leveraging AI for exploration

Six years of XR: from concept to headset

XR Prototyping in Action

5 Years of Leading Workshops on AR and VR Prototyping

Since co-founding the Immersive Storytelling Lab in 2018, I've directed XR prototyping for industry partners transforming concepts into inhabitable experiences. This documentary trailer captures the essence of XR development, showing what these virtual worlds look like from inside the headset. Some footage recorded by our interviewees.

My Work in XR Featured in Washington Square